Production mobile leadership
I led a 5-engineer mobile team via Wrocus/HT Media on OTTPlay, a 10M+ download OTT aggregation product across iOS and Android.
Streaming reliability, native players, mobile observability, React Native performance, team delivery, and product iteration.
Users do not care which provider, protocol, player, or edge case caused playback to fail. They only feel that the app did not work. My work focused on making that messy backend of integrations, player behavior, device differences, and product pressure feel stable on the phone.
I owned the mobile engineering loop across architecture decisions, code review, sprint planning, stakeholder communication, delivery, debugging, and release confidence.
I led a team of five engineers, reviewed code, mentored junior developers, protected performance standards, and translated product needs into mobile architecture and delivery plans. It was not only feature work; it was operating a high-scale consumer mobile product with reliability, stakeholder pressure, and day-to-day team execution.
As a final Wrocus deliverable, I also built and deployed AI-SDR for agency operations: a LinkedIn and WhatsApp outreach workflow with multi-agent orchestration, Claude-powered conversation support, human-reviewed sends, and BANT-style lead qualification.
The through-line is the same: user behavior, reliability, release confidence, feedback loops, and practical systems that survive real-world usage. WittyKeys, AI-SDR, and SFOS are the next chapter, but OTTPlay is the scale and leadership foundation underneath them.